DOS Games Released in 1997
Any titles that have a link take you to a page dedicated to that particular game with manuals, copy protection details, advice on how to get the game running and more.
Here is a shortcut to each year:
1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000
Typical Gaming System
For fast-moving graphics games, you should run a Pentium 100 as a minimum, and really 8 MB RAM minimum, but I'd go for 16 MB and a Pentium 133 or get a Super Socket 7 board and run an AMD K6. Graphics cards are a huge deal these days, so choose carefully! nVidia Riva 128 is a solid choice. For audio, we're well into Windows audio by 1997, so General MIDI it is, though you can opt for a Sound Blaster AWE64 or another wavetable synth option (of which there are plenty that are better).
The Games
![]() Age of Empires (Microsoft)* |
![]() Blade Runner (Westwood Studios)* |
![]() Broken Sword II: The Smoking Mirror (Virgin Interactive) |
![]() Carmageddon (Interplay)* |
![]() Curse of Monkey Island (LucasArts) |
![]() Fallout (InterPlay) |
![]() Grand Theft Auto (BMG Interactive) |
![]() Lands of Lore 2: Guardians of Destiny (Virgin Interactive) |
![]() MDK (Interplay, 1997) |
![]() Need for Speed II / SE (Electronic Arts) |
![]() Oddworld: Abe's Oddysee (GT Interactive) |
![]() Quake II (id Software) |
![]() Star Trek: Generations (MicroProse) |
![]() Star Wars Jedi Knight: Dark Forces II (LucasArts) |
![]() Star Wars: X-Wing vs TIE Fighter (LucasArts) |
![]() Tomb Raider II (Eidos Interactive) |
![]() Worms 2 (MicroProse) |