Across
3. Computer which represents all numbers as electrical signals of corresponding magnitudes
5. Programmed instruction, learning or teaching
6. Programmable read only memory
8. Eighteen per track
9. Generalized input/output command in Atari BASIC
10. Integrated circuit
13. Logical operator to test if either of two expressions is true
14. Add-on IO devices
15. Binary digit
20. Read only memory
21. Input or output channel
22. Program which turns source code into object code
23. Information used in the execution of a program
24. Module used for connection between peripherals
28. Assembler mnemonic for no operation
30. Half of a byte
33. LSI chip which gives graphics mode 9, 10, and 11
35. LSI chip which processes the video display for Atari
36. Middle console button
37. Unconditional branch in BASIC
38. Numbered or lettered button
39. Programming language named for a French scientist
|
Down
1. Device for making hardcopy
2. Random access memory
3. Character codes on Atari
4. Input output acronym
6. Contraction for the words "picture element"
7. LSI chip which processes the sounds and monitors the Atari keyboard
11. Mass storage medium which is random access
12. Base sixteen numbering
15. Eight bits
16. IO device with a keyboard
17. Programming language invented by Charles H. Moore
18. Disk operating system
19. Error 139 -- device ---
23. Exterminating gremlins
25. Used for putting comments in a program in BASIC
26. Logical operator for testing whether two expressions are both true
27. A type of controller
29. A circular construct on the surface of a diskette
31. Used to retrieve listed or untokenized BASIC source
32. Used to write tokenized BASIC source to storage medium
34. Beginner's all-purpose symbolic instruction code
|