Microcomputer displays, graphics, and animation. (book reviews) Russ Lockwood.
Microcomputer Displays, Graphics, and Animation
Bruce A, Artwick, the creator of Sublogic Flight Simulator and Flight Simulator II, consolidates his graphics expertise into one convenient volume. He presents the theories, techniques, and tricks behind animation, simulation graphics, and computer-aided design.
Artwick starts with the basics-- coordinate systems, point manipulation, and line generation, and works his way into ellipses, curves, and other geometric elements. He examines algorithms and other mathematical considerations, three-dimensional shapes, scrolling, and a host of specialized functions. He also looks at hardware--from display terminals to joysticks to display controller chips.
Appendices cover foreign video standards and specialized graphics data for the Apple II and IBM PC compouters. Numerous charts, diagrams, and drawings illustrate points discussed in the text.
The more you read this book, the more you appreciate the practical uses of Artwick's information. This book is highly recommended for the graphics programmer.
Review Grade: A