=================== M1 TANK PLATOON II Version 1.2 (Includes v1.1) MicroProse May 18, 1998 =================== Updates in M1 Tank Platoon II ============================= Please Unzip the M1TP2v1-2.zip file directly into the M1 directory. This document addresses issues from M1 Tank Platoon II, including fixed bugs, altered controls, and new additions to the game. For further information, consult the original M1 Tank Platoon II Readme.txt file or the FAQ at Microprose's Web Site, www.MicroProse.com. ========================== Fixes (As of this version): ========================== Divide Errors encountered by some players should be gone now. ======================== Fixes (From Version 1.1): ======================== CITV Target Designation - Designating targets for the gunner now functions properly in the Tank Commander's Cockpit Screen. When designating a target in the CITV of the TC Cockpit, the Gunner will automatically drop what he is doing and engage the enemy target. Shooting through Forests - Now, neither friendly nor enemy vehicles will fire on targets through forests. Seam Removed in Glide Mode - The "seam" in the sky visible when playing in Glide mode has been removed. Joystick Controls Function Properly - The joystick hat will now load the selected ammo round as per the manual. Joystick buttons 2 to 4 work according to the manual. In addition to this, a continual button press will not bounce. Threatening Helicopters - In this patch, helo engagements have been tweaked to stop the truce between helos and to make the helos more of a balanced threat to tanks (and your helos and enemy tanks). Override Gunner Ammo Selection - Now the ammo you choose will override the computer gunner's choice. This will not change until you relinquish control of the gunner or the gunner has destroyed the current target. COAX Does Not Affect Main Gun Round - You can now switch back and forth from a Main Gun round to the COAX without having to reload the Main Gun round. No Main Round Bursts - The Main Gun will fire one and only one Main Round at a time. CITV Inoperable when Damaged - When the CITV is damaged, you see a blank screen in the Tank Commander's Cockpit. Gunner's Primary Sight Inoperable when Damaged - Just like the CITV, the GPS will be blank if gunner or both gunner and tank commander are killed. 50 Cal. No Longer Functions when TC is Dead - If the tank commander is dead, you can no longer manipulate the 50 cal. Machine gun. Keyboard Commands Function Correctly - Keyboard commands (hotkeys) now work according to the manual. Multiplayer Fixes - The Multiplayer game is much more reliable. Synch problems have been addressed, and the Host can no longer jump into other players' tanks. Player names are now associated with in-game chat messages (which stay on screen much longer). Also, other players' smoke grenades show on your screen. Voodoo Rush Support - Voodoo Rush cards are now supported in Glide Mode. ============================== Changes (as of this version): ============================== When using the Primary Gunner's Sight, you will notice that the gun moves much more slowly than in the zoomed in (x10) view then in the normal (x3) view. This will allows for better targeting and tracking at long and medium ranges. ========================== Changes (as of Ver 1.1) : ========================== Damaged Tanks Pop Smoke - In this patch, both friendly and enemy vehicles will pop smoke to cover their tracks when damaged. Mouse/Joystick Pan Control in Chase View - Now, both the mouse and joystick control panning in the Chase View. The joystick functions automatically, a left mouse click takes control and a right click stops panning. (Similar to the way the GPS and Outhatch views function.) Additional Art in the Outhatch View - The tank's hull and turret are now visible in the TC Outhatch view, which gives the tank commander added situational awareness. 50 Cal. Movement Relative to Turret - In the patch, the 50 cal. will turn and bounce relative to the turret and to tank movement. Pressing the [K] key will stabilize the machine gun, like in the original game. CITV Turret Clock Made Larger - The CITV turret clock has been enlarged and is much easier to read. Tank Commanders' Life Expectancy - Tank Commanders using the 50 Cal. are now more likely to be killed by artillery and enemy fire. More Explanatory Messages - More explanatory text messages have been added for features such as Arrow-key Driving, Smoke Generators ON/OFF, and AIR/GROUND mode. Interior Cockpit Views - Interior cockpit views have been altered according to the time of day of the mission. (i.e.: In night battles, your cockpits will appear darker than during day missions.) ===================== Additions: ===================== Bino View and Night Vision - Binoculars and Night Vision Goggles (NVG) have been added to the TC Outhatch view. The [Z] and [X] keys toggle binos on and off and the [T] key toggles Night Vision on and off. Artillery-Delivered Smoke - Artillery-Delivered Smoke has been added for Assault missions and Movements to Contact to cover your platoon's movement. Smoke can be called the same way as other artillery. (High detail only.) Hull to Gun ([Shift]-[G]) - Now, you can move your hull's position relative to the turret, so as to provide maximum protection when engaging targets. [Shift]-[G] in the TC Outhatch will turn the hull to the 50 Cal.'s current direction. [Shift]-[G] in the TC Cockpit will turn the hull to the CITV's current direction. Menu Bar Animation ON/OFF - Menu bar animations can be turned on and off in the Configuration screen. Contour Line Highlights in the Main Map - Pressing the [L] key will toggle contour lines on and off. This makes viewing terrain elevation levels much easier in the Map Screen. [Alt]-[F] Key Removes Flicker - Pressing [Alt]-[F] will remove Battleplanner/Map Screen flicker on video cards that do not support "DDraw BlitSync" function. (With the Diamond Joystick - Remember, if you have "drift" problems, or other control problems, please make sure you are in the main joystick port. If you have more then one, this could cause a problem. Viper 330, hitting [Alt]-[F] will correct Main Screen blackout.) ===================== Cards Supported in Direct 3D: ===================== Cards Supported in Direct3D: Matrox Millennium Intel 740 ATI 3D Rage PCI 2 Mb ATI 3D Xpression PCI 2 MB Matrox Millennium II AGP 4MB Hercules Stingray 128/3D PCI 6 MB Intense 3D VooDoo Stealth 64 Animation 3200 PCI 2 MB S3 Trio 64 v2 S3 Trio 64V+ PCI 1 MB ATI 3D Rage II 1MB S3 Trio 64V2-GX PCI 1 MB Matrox Mystique PCI 2 MB ATI All-In-Wonder Pro 9FX Reality 332 PCI 2 MB Embedded S3 Trio64V2 1 MB ATI 264-VT2 1MB Embedded S3 Trio 64V+ PCI 1 MB STB Nitro PCI 4 MB STB Nitro PCI 4 MB S3 Virge 64 2MB PCI Trident Image 975 4MB ATI 3D Rage PCI 2MB Matrox Millennium PCI 2 MB Graphite Terminator PCI 4MB VRAM STB Velocity 3D 4 MB W/ Real Vision Flash 3D ATI 3D Rage PCI 2 MB S3 Trio64V2/DX 2 MB Diamond Monster 3D PCI 4 MB ATI 3D Rage II 2 MB Trident TVGA9680 PCI 1 MB ATI Mach64 PCI 1MB Stealth 3D 2000 PCI 4 MB Cyrix Xpress GRAPHICS ATI Rage Pro 4MB AGP 2X/ Canopus Pure 3D 6MB PCI Diamond GL 1000 w/ArcadeFX 3D 3Dfx The following cards should use the Glide settings. ATI 3D Rage II+ PCI 2MB Diamond Viper V330 4MB AGP w/ Monster 3DII Voodoo2 8MB The M1 Tank Platoon Team thanks you for your support and suggestions. We hope you enjoy the changes and additions we have made to the game in this patch. We worked around the clock to provide the maximum amount of features and gameplay with the least resistance to your computer's abilities. Lead On Commanders! For additional information, e-mail your questions and comments to support@microprose.com. ===================== Notes: ===================== This upgrade includes all of the alterations that were done in the v1.1 upgrade.