Guillemot Corporation
A French audio and video card manufacturer that started in 1984.
They bought Thrustmaster in 1999 and purchased the assets of Hercules Corporation in 2000 - two years after Hercules had been bought by ELSA and subsequently went into Chapter 11 bankruptcy.
Today, Guillemot are still going strong and focus their Hercules brand on all digital audio solutions and the Thrustmaster brand for gaming accessories for PCs and consoles.
Sound Cards
MaxiSound 64 Home Studio SC8500Introduced: 1994 IDE connector for CD-ROM drives. The MaxiSound 64 is compatible with Sound Blaster 2.0, Pro, Windows Sound System. The SAM9407 DSP produces up to 64 channels with up to 8 reverb and chorus effects on each with a dynamic noise filter. It also offers surround sound which can be applied to MIDI, wave, CD, Line-In and Microphoner. The card comes with 4 MB of ROM for sound fonts, which are close to those in the Roland Sound Canvas (Guillemot got a licence from Roland), and the card is both General MIDI and GS-compatible. The SC8500 can be expanded with up to 16 MB of EDO RAM (60ns or faster) for custom samples. For drivers for the Dream DSP you can use the reference drivers from Dream. Configuring the Crystal codec use CS4232C.EXE which reads/writes the config to a file called CWDAUDIO.INI or CS4232C.INI. The Dream wave chip defaults to port 330h but can be configured using file 94DINIT.EXE which loads the firmware, sets the soundfont and switches the chip to UART mode to receive MIDI notes. The default soundfont is called "4mg1". |
MaxiSound 64 Home Studio Pro SC8600Introduced: 1994 Via the ES1868F, these cards are compatible with Sound Blaster, Sound Blaster Pro, and Windows Sound System. With the Dream SAM9407 DSP chip, it adds GM and GS support. The output from the AudioDrive chip is routed via the DSP chip for mixing and effects. The "Pro" version of the MaxiSound 64 Home Studio supports up to 20 MB of sample RAM but comes with no in-built 4 MB ROM (it is believed Guillemot were being sued by Roland at the time for unauthorised use of the Sound Canvas soundfonts, so this slightly later card had to forego an onboard ROM) - sound fonts are loaded into RAM via the init utility. It supports 'direct to disk' recording of up to 8 wave channels + 64 MIDI channels all via the onboard hardware (no CPU usage). The card comes with gold-plated S/PDIF input and output sockets for transferring in CD audio quality to DAT tape. 3D Positional Audio capability over 4 speakers. Signal-to-noise ratio is quoted at > -91dB. A version of the Pro was introduced in 1995 (?) called "Game Theater 64". This was a cut-down version of the SC8600 with 4 MB RAM onboard, no S/PDIF daughterboard. It sold for $99. It did, however, come with 2 MB of onboard samples. A further variant of the Pro was introduced called "Maxi Sound 64 Dynamic 3D". This supported 16 MB of RAM for custom soundfonts, and comes with 2 MB RAM onboard. It came bundled with a special version of the game POD that added Maxi Sound 64 support. If you are struggling to get the maxinit.exe DOS utility to detect your card, disable PnP OS in your BIOS, then boot to pure DOS and maxinit should detect the card. The setting in the maxi64.ini file is called CNFPort - set it to 900. |
Video Cards
In 1996, Guillemot started manufacturing graphics cards based around 2D/3D graphics chipsets, including those from 3Dfx and nVidia.
Maxi Gamer 3DLaunched: 1996 The Maxi Gamer 3D was a licenced build of the 3dfx Voodoo 3D graphics accelerator. It was only available as a 4 MB card, meaning 2 MB for frame buffer and 2 MB for textures. More Images |
Maxi Gamer 3D 2 PCI |
Maxi Gamer PhoenixIntroduced: 1998 The Guillemot Maxi Gamer Phoenix is essentially a 3Dfx Banshee - an integrated 2D and 3D card. Compared to the 3Dfx Voodoo 2 (a 3D-only card), Banshee only contains a single texture unit. The 3Dfx-branded Banshee comes in with a clock speed of 100 MHz which produces a fill rate of 100 millions pixels per second. While this is 10% faster than the Voodoo 2 (to try to make up for its single texture unit compared to V2's two texture units), it does use the AGP 1x bus which can only transfer at a maximum speed of 66 MHz. Furthermore, the standard 3Dfx Banshee doesn't support AGP side-banding so is slower than an equivalent PCI card. Enter the Maxi Gamer Phoenix, which is available in both AGP 1x and PCI versions of the 3Dfx card. This card is ideally suited to a lower-end gaming system of the era, such as a Pentium II 233-300 rather than a Pentium II 400 or 450. For these higher-end systems you're better off going for a Riva TNT-based card or an S3 Savage 3D. For the very best image quality of this era, go with a Matrox G200. On the 2D side, it supports resolutions up to 1600 by 1200 at a 75 Hz horizontal refresh rate. Where possible go for the PCI-based version of this card to avoid the poorer performance of AGP 1x. It supports Direct3D, OpenGL and GLiDE. "This attractively-priced card delivered a combination of top-flight performance and outstanding display quality across the spectrum of our objective and subjective tests. It's a good deal - and a sure bet for everything from business to gaming.
If you are about precise control over the screen image, you'll like the Guillemot drivers. An easy-to-use, tabbed Advanced Display Properties screen lets you tweak and tune a host of settings for 2-D, GLiDE/OpenGL, and Direct3D modes. On the downside, the bundle does not include a software DVD player, and the company does not offer a dedicated MPEG decoder daughtercard. Like other Banshee-based accelerators, the Guillemot Maxi Gamer Phoenix generally placed in the top group of finishers. It was the fastest PCI card on our 3-D benchmark tests and scored near the top on our 2-D suite. Like other Banshee-based products, in quality testing it did prove unable to perform certain operations, including a small set of MIP-mapping, texture-mapping, fogging, and pixel-blending functions. Still, during subjective game-play testing, the Phoenix shone. If you're looking for a combination of excellent performance and rock-solid displays, this may be the card for you." PC Magazine, December 1998
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Maxi Gamer Xentor 32Introduced: March 1999 The Guillemot Maxi Gamer Xentor 32 is their branded version of the nVidia RIVA TNT2 Ultra - the fastest-clocking variant of the RIVA TNT2. It was one of the first graphics cards to market to support nVidia's new chipset. The Maxi Gamer Xentor 32 came bundled with a few games titles including Kingpin (Interplay) and Life of Crime - On the Street (UbiSoft). |
Maxi Gamer CougarIntroduced: January 2000 The Guillemot Maxi Gamer Cougar is their branded version of the nVidia RIVA TNT2 M64. Just as with the Xentor 32, Guillemot was quick out of the gate to support the M64 upon its release in October 1999, and chose to create the Cougar both for the PCI bus and the much more commonly used AGP 4x bus at the time. The PCI variant is much more rare - in fact, very few RIVA TNT2 cards were produced for the PCI bus. The TNT2 M64 chipset used a 64-bit memory pathway (half that of the standard TNT2), and hence was designed as a more budget-oriented offering. Given the low budget and slower speeds, the cards came only with passive cooling via a heatsink over the main nVidia chip. Guillemot released two versions of this card: the Maxi Gamer Cougar and the Maxi Gamer Cougar Video Edition. The former was designed for the cost-conscious gamer while the latter was designed more for video editing, so competed with the ATI All-in-Wonder and Matrox Marvel-series of cards. It came with TV-out for PAL and NTSC formats, a DVI output port to connect to an LCD flat panel as well as a video-in port. |