Test Drive III: The Passion
Released: 1990
Published by: Accolade, Inc.
Developed by: Accolade, Inc.
Author(s): Tom Loughry, Justin Chin, Roseann Mitchell, Jeff Rianda, Russel Shiffer
Introduction
The third installment of the Test Drive series after Test Drive and Test Drive II: The Duel. Entitled "The Passion", it introduced 3D graphics to the series, actual digitised dashboards for the cars, a radio with three stations for music while you drive, and an instant replay feature. You have a choice of three sports cars: the Chevrolet Cerv III prototype, Pininfarina Mythos, and the Lamborghini Diablo, and the included Pacific Coast to Yosemite course consists of five sections (Scenic Coast, Coast Hills, Valley Farms, Foothills, and Sierra Vista), each with variations in scenery.
The game's 3D environment was a thing of beauty in 1990, with rolling hills, a lighthouse, trains, planes and other cars on the road to avoid, and you were permitted to drive in the wrong direction, off the road, etc. True to earlier Test Drive games, the police are out in force and will give chase if you are seen speeding. Weather also exists in the game, with rain, thunderstorms and snow, and working windscreen wipers can be used to remove rain, snow or bugs that splatter your screen. Headlights and brake lights are also operational, not only on your car but computer-controlled vehicles also.
Intro sequence for TD3 with Roland MT-32 audio
The game also had several game modes, including head-to-head against two other computer-controlled drivers, a time trial, and racing up to three other human players (taking turns). The instant replay feature was excellent and permitted full control over camera angles, starting and stopping of the recording, forward and rewind.
However great the 3D polygon mesh environment was, the game was let down by its highly CPU-speed sensitivity and difficult control mechanism on keyboard or joystick - this was somewhat remedied in the final version [3.0] of the game. The AI also isn't great with police ramming you from behind, though you can simply move offroad at their first sighting to avoid a penalty!
"Three versions of Test Drive III: The Passion were released in close succession. Version 3.0 is the one I recommend as it fixes the appalling steering that earlier versions had, to be more progressive. You can find out the game version by pressing 'V' when you're behind the wheel. The Roland MT-32 music option is the best to choose - for any others it's worth switching it off by pressing Ctrl-Q.
There are several hacks around - one gives you infinite lives and another will allow any response to the copy protection.
I do recommend also installing the Road & Car expansion, as it gives you twice the maps on which to drive."
TD3 was developed in-house by Accolade, unlike the first two Test Drive titles that were developed by Distinctive Software. An expansion pack was launched eight months later that added two more cars, the Dodge Stealth R/T and Acura NSX, and a new course from Cape Cod to Niagara Falls in New England. It also added new scenery including covered bridges, low-flying aeroplanes, hot air balloons, horses and buses.
System Requirements
System Requirements | Intel 8088/8086 CPU, (a 386DX-33 is ideal) Graphics support for Tandy/PCjr, EGA and VGA/MCGA (320 x 200 in 256 colours). Audio support for PC speaker, Tandy/PCjr, Creative CMS, Ad Lib/Sound Blaster, and Roland MT-32. Keyboard, mouse and joystick are supported. |
---|---|
Original Media | Three 5.25" DS/DD 360 KB floppy disks or two 3.5" DS/DD 720 KB floppy disks. |
Installed Size | 847 KB (without expansion disk) |
From where can it be run?
The game can be run from the floppy disks, or installed to hard disk.
Game Audio/Video
Ad Lib (emulated) Intro |
Struggling with the steering just a bit! |
Copy Protection
Test Drive III uses a code wheel for copy protection. Before being let into the game world, you are asked a question which you have three attempts to get right. Get it wrong more than this, and you are granted 3 minutes of game time. Click on the code wheel below for an interactive HTML version of it.
How to Setup
To install the game, run INSTALL.EXE from the first floppy disk ("Boot Disk"):
To setup the graphics and audio for the game, run SETUP.EXE:
Problems
Symptom: The game runs too fast!
Cause: It's how the game was written. Probably the biggest issue with the game for most users.
Resolution: It is very CPU sensitive, designed for the average PC in 1990 which was a 386. The best CPU to run the game on is a 386DX-33.
Keys
Arrow Keys = Steering/accelerate/decelerate |
F1 = Switch between small window (for slower computers) or full-sized (for faster computers) |
To Quit the Game
Press ESC to return to the main menu with the revolving car, then hit ESC again to exit to DOS.
Supporting Documents
- Game Manual - includes maps of the 5 driving segments (PDF)
- Key Commands Reference sheet (JPG)
Save Games
There is no opportunity to save your progress in TD3. If you exit the game, you will lose your progress.
Versions of the game known to exist
Version | Date | Comments |
---|---|---|
Demo | October 1990 | Non-playable demo. Toggle sound on/off with Ctrl-S, music on/off with Ctrl-Q, and engine sound on/off with Ctrl-E. |
1.0 | 4th October 1990 | Initial public release. |
2.0 | October 1990 | Fixed steering controls to now be adjustable. |
3.0 | October 1990 | Final release. |
Expansion | 2nd June 1991 | Road & Car expansion, comprising two more vehicles: the Acura NSX and Dodge Stealth R/T, and a new course from Cape Cod to Niagara Falls. To install, do not just copy the files from the expansion's PLAY disk into your game directory. You must use the included TD3TOOL.EXE utility to merge the two. |
Original Floppy Disk Contents
The floppy disks have no specific volume label. Here are each disk's contents:
Disk 1 of 2 - "Boot Disk" (3.5" 720 KB DS/DD): Directory of A:\ README 730 09-17-90 5:01p |
|
Disk 2 of 2 - "Race/Play Disk" (3.5" 720 KB DS/DD): Directory of A:\ DATAC DAT 1,785 10-04-90 2:37p |
|
Disk 1 of 3- "Boot Disk" (5.25" 360 KB DS/DD): Directory of A:\ DATAA DAT 124,614 04-10-1990 14:36 |
|
Disk 2 of 3 - "Race/Play Disk" (5.25" 360 KB DS/DD): Directory of A:\ DATAB DAT 248,685 06-02-1991 11:59 |
|
Disk 3 of 3 (5.25" 360 KB DS/DD): Directory of A:\ CCERV DAT 57,941 02-10-1990 12:53 |
|
Road & Car 1 Expansion (5.25" 360 KB DS/DD): Directory of A:\ CCNSX DAT 53,211 06-02-1991 13:29 |
|
Installed Directory Contents
Once installed, the following directory structure exists in the game directory:
Hard Disk Install chosen (original game only, no expansion) Directory of C:\TD3\ README 730 09-17-90 5:01p |
Review
Accolade moved away from using Distinctive Software for its third installment of the Test Drive series, instead choosing the develop it in-house. This was their first 3D-polygon-based driving game, and while its visuals were very appealing, the game was let down badly by a poor control mechanism that made the car very difficult to drive.
In its favour was true open world driving and a plethora of 3D objects, many of which were animated and moving, such as trains, planes, hot air balloons and lighthouses. The initial game had just three cars you could drive, and only one course that went from the Pacific Coast to Yosemite broken up into five sections, though the world was a good size which allowed for a fair bit of exploration.
Hills and mountains feature pretty highly in Test Drive III, and driving up and down them is modelled really well - you can drive across the landscape without fear of crashing, though you will be offered an option to return to the road if you stray too far off the beaten track. Avoiding water is a recommendation - as with every car game, it will end your journey quickly should you fall in.
Just as with the first two Test Drive games, the main purpose was to get the fastest time over the sections of the route or compete against a computer-controlled driver to reach the end first. Cop cars feature once more to hamper your progress, giving out spot fines that add penalty time to your total.
An expansion pack called Road & Car was released the year after, which added a further scenery area from Cape Cod to Niagara Falls and also added two more vehicles.
On top of its lovely scenery (which it could run in 256-colour VGA at 320 x 200 resolution), the game provided both day and night driving, weather effects including rain and snow, working headlights that shone out from the front of cars, windscreen wipers, actual digitised dashboards for all driveable cars, a graduating sky and nice shading on 3D models that gave them depth.
I do recommend you persevere with Test Drive III - there is much to go and see, and once you get used to the erratic nature of the driving controls you can become much more proficient at feeding just the right amount of steering to keep the car in the direction you want it to go. The physics are, I would say, identical for each of the cars you can drive, so beyond acceleration and top speed there isn't anything new to learn between them.
Sound: Decent music and sound effects add to the quality of the game, with Ad Lib, Sound Blaster and Roland options. 7/10
Gameplay: Here's where Test Drive III: The Passion becomes a mixed bag. Despite having created a gaming world that is both beautiful and expansive, the control mechanism they developed to drive the cars is too reactive to your inputs - this was somewhat remedied in the version 3.0 release. The game is very speed-sensitive, so running it on anything apart from a 386DX-33 will result in it running slow and jerky or too fast. 6/10
Lastability: The large open-world nature of TD3 means there's plenty to explore once you get bored of the actual racing/time trial aspect of the game. With the Road & Car expansion, this world's size is doubled, so there's even more interesting content that will suck up your time - and you will want to [if you can get a hang of controlling your car]! 8/10
OVERALL: 8/10